﻿Distant Worlds - Crash Dump - Version 1.0.2.6

11:31:40 sobota 26. března 2022


System.AggregateException: Došlo k jedné nebo více chybám. ---> System.NullReferenceException: Odkaz na objekt není nastaven na instanci objektu.
   v DistantWorlds.Types.Ship.EvaluateAdequateAttackers(Empire empire, StellarObject target, Boolean includeFighters, Single& totalAttackStrength, Single& targetStrength)
   v DistantWorlds.Types.Ship.ThreatEvaluation(DateTime time, Int64 starDate, Design design, ShipHull shipHull, Empire empire, Location location, BattleTactics tactics, Boolean attackTargetsMustStillBeThreats, Boolean allowFightersAsPrimaryTarget, Nullable`1 invasionRetreatOverride)
   v DistantWorlds.Types.Ship.CheckAutoAssignMission(ShipMissionType previousMissionType, Int64 starDate, DateTime time, Design design, ShipHull shipHull, Empire empire, Location location, BattleTactics tactics)
   v DistantWorlds.Types.Ship.ProcessMission(DateTime time, Single timePassed, Int64 starDate, Empire empire, Design design, ShipHull shipHull, BattleTactics tactics, Location& location, Boolean inView)
   v DistantWorlds.Types.Ship.DoTasks(DateTime time, Galaxy galaxy, Boolean inView)
   v DistantWorlds.Types.Ship.ProcessFighters(DateTime time, Galaxy galaxy, Location location, Boolean inView)
   v DistantWorlds.Types.Ship.DoTasks(DateTime time, Galaxy galaxy, Boolean inView)
   v DistantWorlds.Types.GameClient.ProcessLogicBlocks(Galaxy galaxy, DateTime time, Int32 shipStartIndex, Int32 shipEndIndex, Int32 creatureStartIndex, Int32 creatureEndIndex, Int32 locationStartIndex, Int32 locationEndIndex)
   v DistantWorlds.Types.GameClient.AddClientTask(Galaxy galaxy, DateTime time)
   v System.Threading.Tasks.Task.Execute()
   --- Konec trasování zásobníku pro vnitřní výjimku ---
---> (Inner Exception #0) System.NullReferenceException: Odkaz na objekt není nastaven na instanci objektu.
   v DistantWorlds.Types.Ship.EvaluateAdequateAttackers(Empire empire, StellarObject target, Boolean includeFighters, Single& totalAttackStrength, Single& targetStrength)
   v DistantWorlds.Types.Ship.ThreatEvaluation(DateTime time, Int64 starDate, Design design, ShipHull shipHull, Empire empire, Location location, BattleTactics tactics, Boolean attackTargetsMustStillBeThreats, Boolean allowFightersAsPrimaryTarget, Nullable`1 invasionRetreatOverride)
   v DistantWorlds.Types.Ship.CheckAutoAssignMission(ShipMissionType previousMissionType, Int64 starDate, DateTime time, Design design, ShipHull shipHull, Empire empire, Location location, BattleTactics tactics)
   v DistantWorlds.Types.Ship.ProcessMission(DateTime time, Single timePassed, Int64 starDate, Empire empire, Design design, ShipHull shipHull, BattleTactics tactics, Location& location, Boolean inView)
   v DistantWorlds.Types.Ship.DoTasks(DateTime time, Galaxy galaxy, Boolean inView)
   v DistantWorlds.Types.Ship.ProcessFighters(DateTime time, Galaxy galaxy, Location location, Boolean inView)
   v DistantWorlds.Types.Ship.DoTasks(DateTime time, Galaxy galaxy, Boolean inView)
   v DistantWorlds.Types.GameClient.ProcessLogicBlocks(Galaxy galaxy, DateTime time, Int32 shipStartIndex, Int32 shipEndIndex, Int32 creatureStartIndex, Int32 creatureEndIndex, Int32 locationStartIndex, Int32 locationEndIndex)
   v DistantWorlds.Types.GameClient.AddClientTask(Galaxy galaxy, DateTime time)
   v System.Threading.Tasks.Task.Execute()<---



Further info follows:

System.NullReferenceException: Odkaz na objekt není nastaven na instanci objektu.
   v DistantWorlds.Types.Ship.EvaluateAdequateAttackers(Empire empire, StellarObject target, Boolean includeFighters, Single& totalAttackStrength, Single& targetStrength)
   v DistantWorlds.Types.Ship.ThreatEvaluation(DateTime time, Int64 starDate, Design design, ShipHull shipHull, Empire empire, Location location, BattleTactics tactics, Boolean attackTargetsMustStillBeThreats, Boolean allowFightersAsPrimaryTarget, Nullable`1 invasionRetreatOverride)
   v DistantWorlds.Types.Ship.CheckAutoAssignMission(ShipMissionType previousMissionType, Int64 starDate, DateTime time, Design design, ShipHull shipHull, Empire empire, Location location, BattleTactics tactics)
   v DistantWorlds.Types.Ship.ProcessMission(DateTime time, Single timePassed, Int64 starDate, Empire empire, Design design, ShipHull shipHull, BattleTactics tactics, Location& location, Boolean inView)
   v DistantWorlds.Types.Ship.DoTasks(DateTime time, Galaxy galaxy, Boolean inView)
   v DistantWorlds.Types.Ship.ProcessFighters(DateTime time, Galaxy galaxy, Location location, Boolean inView)
   v DistantWorlds.Types.Ship.DoTasks(DateTime time, Galaxy galaxy, Boolean inView)
   v DistantWorlds.Types.GameClient.ProcessLogicBlocks(Galaxy galaxy, DateTime time, Int32 shipStartIndex, Int32 shipEndIndex, Int32 creatureStartIndex, Int32 creatureEndIndex, Int32 locationStartIndex, Int32 locationEndIndex)
   v DistantWorlds.Types.GameClient.AddClientTask(Galaxy galaxy, DateTime time)
   v System.Threading.Tasks.Task.Execute()


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